


basil bonuses to increase the total attack and defense of the units defending a territory in GBG, so If a player with st basil and deal at level 100 decides to leave a guild, that becomes a huge lose and a painful hit for that guild to it's probabilities to win in GBG? Why FoE can't understand that defense for defensive army for our city doesn't worth anymore because most part of the players in FoE do not attack neighbors and the best defense is collect on time and why based on that FoE can't change GBuildings like deal castle and st. Why we must depend of siege camps and only few players (the most powerful ones in a guild) while the rest of members can't even do 1/4 of the battles done by those powerful members of their wild to win in GBGrounds instead of delet all GBG buildings and make each member of a guild relevant to increase the total attack and defense of a territory to make more difficult for an enemy to take those sectors? Why FoE did'nt deleted GvG and instead of release GBGrounds, make a combination of both ideas?
